Photography by Ben Gebo

They had a mission. They needed a ship. Not a good ship — a forgettable one. They walked the salvage line for the better part of an hour before the taller one admitted it was hopeless. They needed something that could sit in an Outer Rim docking bay and draw no second glances — a ship that looked pulled from a scrap heap and lashed back together by someone who didn’t know any better. But it had to be fast, and it had to hold together when everything else was inevitably coming apart.

“There’s a ship builder,” the shorter one said. “Out past the last of the desert waste settlements. Works a huge scrap yard. They say he can make anything out of anything.”

The scrap yard was more like a ship graveyard masquerading as a functioning workshop — the hollowed-out husks of TIE fighters stacked three high, freighter hulls split open like fruit, bins of parts towering into the dusty sky. The builder listened to the pair’s needs without saying much, then walked the rows, running a hand along a dented cockpit here, a bank of engines there.

“This cockpit,” he said finally. “Those engines off the wrecked gunship. And the wings — swept back, not forward, so it reads wrong to anyone who knows ships.” He was already crouched in the dust, sketching on a data pad.

“You can actually build something like that?” the taller one asked.

The builder didn’t even look up. “It’s all in the design, my friend.”

That ship builder has a name in our galaxy. His scrap yard looks an awful lot like a home office in a town outside Boston.